Blogpost # 2 : Surviving The Horror. Virtually.
Some people play horror games for the thrill, suspense
and

For us to know more about horror games we should know the the main definition of the horror genre or on a more technical term it is "Survival Horror". Survival horror is a subgenre of action-adventure video games inspired by horror fiction that focuses on survival of the character. Although combat can be a part of the gameplay, the player is made to feel less powerful than in typical action games, because of limited ammunition, health, speed, or other limitations. The player is also challenged to find items that unlock the path to new areas, and solve puzzles at certain locations. Games make use of strong horror themes, and the player is often challenged to navigate dark maze-like environments, and react to unexpected attacks from enemies.
As I was searching for a great article on Survival Horror
games then I saw and article on the site Gamasutra which is written by Darren
McKettrick that is entitled “An Investigation into the Effects of Horror Games” where they tackled and did a
research on how does the survival horror game affect the player and the
psychology of horror.


Second is empathy
which means the ability to understand another person’s emotional condition from
their perspective. In the article Darren gave the types of empathy. First perspective
taking which means putting yourself on someone else’s shoes, next is personal
distress when you feel somebody else’s emotion and last is the emphatic concern
which is the ability to recognize another persons reactions and understand
them.
Last is the term “Fight
or Flight” which is a psychological reaction that happens in the presence of
something terrifying because you will now know either you will kill it or just
flee. This can still happen even if the threat is imaginary.
When i read Darren's article i saw an interesting phrase that he said, it is one of the factors on what makes a video game scary and that phrase is" Fear must be grounded within something real. All emotions are personal. Fear should be made personal by linking it to something that is mundane.".
To make a video game more scary well sometimes they used the words "Based On a True Story" to make it extra creepy because it is grounded with something real and it gives a more spine chilling feel to play a game that is based on a true story. The next sentence states that all emotions are personal, we have our own preferences in happiness, sadness, fear, anger and other emotions so that's why in horror games they create a game wherein different people will agree to be afraid of something . On the last sentence we always have been afraid on something that is unusual,odd,creepy ... things like that because it is part of our instincts and on the early years being afraid of something helped us survive so that is why we are afraid of the unknown.

To make a video game more scary well sometimes they used the words "Based On a True Story" to make it extra creepy because it is grounded with something real and it gives a more spine chilling feel to play a game that is based on a true story. The next sentence states that all emotions are personal, we have our own preferences in happiness, sadness, fear, anger and other emotions so that's why in horror games they create a game wherein different people will agree to be afraid of something . On the last sentence we always have been afraid on something that is unusual,odd,creepy ... things like that because it is part of our instincts and on the early years being afraid of something helped us survive so that is why we are afraid of the unknown.
After reading that long article I now realized that the person gets
scared because of the fear of the unknown
and that he somehow mixes reality with the game that he is playing because of
the resonance of feelings and emotions of the main character and the player.


at it still made a good start for the horror game industry and they even made the game with just a plastic overlay for the tv screen and two blinking lights.
Then Atari released the 1990 Xenophobe and it is inspired by the Aliens franchise. This game was one of the first steps the lead into the famous action horror survival genre because in this game as you progress the games get more gorier and the mood gets more suspense.

Then Microsoft's Xbox featured Silent Hill, Fatal Frame and Manhunt series which made Xbox popular in a way. But then game developers creates less innovate content and fans are just tired of getting jumpscares, blood and gore, screams and other stuff that creeps you out and starts to find other things that interests them.
Jon Newcombe also said that "Visuals and audio had developed to a point where developers could generate realistic scares. Fans couldn't get enough. Sadly, horror developers started creating less innovative content, and fans started to turn their attention elsewhere."
For me generating realistic scares brings out the best in any horror game but i think it is just too much and game developers are getting tired of making another generic type of horror may that be some killing psychopath, ghost that haunts you or a monster in a tuxedo that is out to get you. Horror fans started to turn their attention away from horror because developers haven't developed a new spine chilling idea that could bring the fans back. We dont know what the future holds and maybe someday there will be more survival horror games that will sure knock the souls out of our hearts.
Playing scary game is always fun and exciting but when things get tough
we should have cute cat pictures to peek on whenever we get stressed and scared
on whats happening on the screen.
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